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DUBLIN, July 5, 2022 /PRNewswire/ — The “Interactive Projector Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027” report has been added to ResearchAndMarkets.com’s offering.
The global interactive projector market reached a value of US$ 2.7 Billion in 2021. Looking forward, the publisher expects the market to reach US$ 8.1 Billion by 2027, exhibiting a CAGR of 20.09% during 2021-2027.
Significant growth in the education sector, along with the rising demand for efficient e-learning and presentation solutions, is one of the key factors driving the growth of the market. Furthermore, increasing utilization of interactive projectors across the corporate and healthcare sectors for conducting presentations and communicating information to the patients, are favoring the market growth. Moreover, game developers are using these projectors to offer an immersive gaming experience to the consumer.
Interactive projectors enable the gamer to customize the gaming area and interact with the walls, floors and tables for elaborate gameplay. Additionally, various technological advancements, such as product integration with cloud computing, the internet of things (IoT) and artificial intelligence (AI), are contributing to the market growth. Other factors, including improvements in sensor technologies and the implementation of favorable policies to promote digital learning solutions, along with increasing automation and digitization across the education sector, are expected to drive the market further.
Key Market Segmentation:
Breakup by Technology:
Breakup by Projection Distance:
- Standard Throw
- Short Throw
- Ultra-Short Throw
Breakup by Dimension:
- 2D Interactive Projectors
- 3D Interactive Projectors
Breakup by Resolution:
- XGA (Extended Graphis Display)
- WXGA (Wide- XGA)
- WUXGA (Wide- Ultra XGA)
- HD (High Definition)
Breakup by Application:
- Education
- Business
- Healthcare
- Others
Key Topics Covered:
1 Preface
2 Scope and Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Interactive Projector Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Technology
7 Market Breakup by Projection Distance
8 Market Breakup by Dimension
9 Market Breakup by Resolution
10 Market Breakup by Application
11 Market Breakup by Region
12 SWOT Analysis
13 Value Chain Analysis
14 Porters Five Forces Analysis
15 Price Indicators
16 Competitive Landscape
Companies Mentioned
- BenQ Corporation (Qisda Corporation)
- Boxlight
- Casio Computer Co. Ltd.
- Dell Technologies Inc.
- Delta Electronics Inc.
- Hitachi Digital Media Group
- NEC Display Solutions Ltd. (NEC Corporation)
- Optoma Technology Inc. (Coretronic Corporation)
- Panasonic Corp.
- Seiko Epson Corp. and Touchjet Inc.
For more information about this report visit https://www.researchandmarkets.com/r/tdjcl4
Media Contact:
Research and Markets
Laura Wood, Senior Manager
[email protected]
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SOURCE Research and Markets
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